Yes, video game writing.
I am always looking for alternate ways to tell a story, and I’ve recently become interested in video game writing and interactive fiction. I love reading books, comics, and graphic novels, but I have never played too many video games.
However, I’ve seen enough people play video games to have developed an appreciation for the stories and the dialogue in video games. And I wanted to learn more. Recently, I happened upon a fantastic book by CRC Press for video game writing that I’d like to share with you.
Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia, by Ross Berger.
This was a great book and has really set the bar for me on video game writing and why it’s important.
Several key points from this book are:
- Narrative design versus video game writing
- Story structure diagram
- Character and world surveys
- Branching conversation tree
- Definitions of story beats and dramatic devices
I really enjoyed this book because it provided me with a whole new set of skills when writing characters and constructing a robust storyline. I would argue that regardless of the medium the audience wants a great story. To tell that story well, this book goes into a lot of detail with regard to the story beats (Act 1, Act 2, and Act 3) that are outlined below.
Introduction to the protagonist’s purpose
Refuse the Call
Accept the Call
Point of No Return
Adjustment to New World
Exposure to Weakness
Loss of Trust
In the Belly of Jonah’s Whale
ProsePlanner’s Book Review Rating: Four stars! This book provided a tremendous amount of detail in the craft of video game writing (and narrative design), which I believe is applicable to writing a novel. I hope that this blog post has been interesting and that you’ll take a look at the book. Please let a comment below if you liked it.